Harsh Dulani
Gameplay & AI Programmer
Recent Work
- Networked Obstacles & Gameplay Systems for 100 Players @ Fall Guys Ownership, authority model decisions, and live-service integration in Unity4 min read
- Building a 40,000 Entity Deterministic Simulation @ Project 'Outbreak' Simulation programming; pedestrian AI, traffic systems, and debug tooling2 min read
- Building a Gameplay Framework in SFML & C++ A deep dive into gameplay architecture, engine patterns, AI, and scalable systems design2 min read
- Shipping a Major Game Rework Update for Dwelling Technical leadership, gameplay design, enemy AI, production planning, and release execution2 min read